![]() ![]() It became obvious when certain art directions were used to have the developer flex their artistic muscle when the time called for it. To my surprise, my first impression of Bright Memory: Infinite was how solid the presentation was. Shelia is tied to all of this, which gets revealed as the game progresses, but as with almost every “Boomer Shooter,” the plot plays second fiddle to the spectacle. The location they are fighting on happens to be tied to ancient grounds, which rouse up the spirits yet these ancient warriors somehow take their anger out on Shelia exclusively and not just the rival military corporation who also had a hand in waking the dead. Spoiler alert: This guy is not important.Įssentially, the plot revolves around a super soldier named Shelia who fights off against a rival military corporation to prevent them from obtaining ultimate power all the while everything gets sucked into this black hole. ![]() There is a greater reasoning behind this, but understanding the plot isn’t too much of a requirement to enjoy Bright Memory: Infinite. One moment, Shelia fights super soldiers from an army, and in the next, she fights off against spectacular warriors. Bright Memory: Infinite’s setting is in a “near-future” urban environment that constantly fluxes between ancient East Asian mythology and the present time period. ![]() These two games not only utilize these characteristics but there are also more similarities between them than I realized. Not all “boomer shooters” require robust melee combat, or the parkour/freerunning similar to Apex and Titanfall. Weapons that make enemies explode on impact, pick apart from a distance or even slice into ribbons from close range. Bright Memory: Infinite and Shadow Warrior 3 have a lot in common, with both games being a part of the same genre of “Boomer Shooters.” These are games where it’s one person with an army-sized number of weapons against, well, an entire legion of enemies. After revisiting and trying out the new content for Shadow Warrior 3 Definitive Edition, I was motivated to try a game that has been sitting in my backlog for a few months. ![]()
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